Showing posts with label Babylon 5. Show all posts
Showing posts with label Babylon 5. Show all posts

Sunday, March 6, 2011

Review - Babylon 5: The Gathering

Babylon 5's command crew as never seen again.
Short review: Welcome to Babylon 5. Now let's frame Sinclair.

Haiku
With The Gathering
Although not yet fully formed
Babylon 5 starts

Full review: I am always torn when I introduce someone new to Babylon 5 - do I tell them to start with The Gathering, or just have them skip it and go straight to Midnight on the Firing Line? This is because The Gathering is so different in tone and appearance from the rest of the series (in large part because it aired nearly a year before the series itself got off the ground), and in a lot of ways, is just not a particularly effective introduction to the show. Oddly, for a program intended as a pilot for a television series, it probably is much more entertaining for someone who has already seen at least a chunk of episodes of the actual show, rather than someone who is a complete newcomer. For a veteran watcher of the series, the show is laden with ironic twists, quirky oddities that never show up again, and the embryos that will develop into major plot points. For the newcomer, the movie is probably going to seem somewhat slow, and fairly confusing. Even so, I have always ended up starting off a neophyte with The Gathering, because when I get to Londo Mollari's opening voice over, the series just pulls me in.

I was there at the dawn of the Third Age of Mankind. It began in the Earth year 2257, with the founding of the last of the Babylon stations, located deep in neutral space. It was a port of call for refugees, smugglers, businessmen, diplomats and travelers from a hundred worlds. It could be a dangerous place, but we accepted the risk because Babylon 5 was our last, best hope for peace. Babylon 5 was a dream given form, a dream of a galaxy without war where species from different worlds could live side by side in mutual respect. Babylon 5 was the last of the Babylon stations. This is its story. - Londo Mollari

And with that, the series begins. One interesting thing about this voice-over is that it is told in the past tense: by the time the speaker is talking, Babylon 5's story has presumably ended, and long enough ago that Londo needs to make a point of pointing out that he was there for the events. In other words, Londo knows how the story ends, even if the audience does not. I'll digress for a bit here and point out that there are two distinct versions of The Gathering in circulation. When the show was originally aired in 1993, as a pilot for the series on PTEN, it was fairly long and slow. This version is only available online, on sites like Hulu. After the fourth season of the show, PTEN abandoned the series and it moved to TNT. As part of the shift to the new network, J. Michael Straczynski recut a "special" version of The Gathering to make the plot move faster, which as a side effect allowed him to add in some additional character development scenes. In addition, the special edition excised an extended walk through the alien sector, which, quite frankly, was kind of dull and not really necessary to the plot of the episode, or the eventual overarching plots of the series itself. The "special edition" is the one that is included on both versions offered on DVD: the two-sided DVD with The Gathering and In the Beginning, and the Babylon 5: The Movie Collection DVD set. For clarity, the version I am going to talk about here is the "special edition".

Commander Jeffrey Sinclair
At the outset I'll note that even though the special edition is quicker paced and flows better than the original television pilot did, the show unfolds fairly slowly. This is mostly because the show has to do some fairly heavy expositional lifting: introducing four alien races, the political web that interlocks them together, a half dozen major characters, and of course, something of a story to tie everything together. There are no dramatic space battles, and very few action sequences. The basic plot of the movie - a murder mystery interlaced with diplomatic posturing - sets the tenor of the show itself, which was heavy on political intrigue and character development. However, despite being recognizably related, The Gathering is quite different from the series that came after - both in appearance and tone. In the end, most of the changes were ultimately beneficial, as it seems that during the eleven month lag several elements of the show were reexamined and improved substantially. Only a few (such as the switch from Patricia Tallman to Andrea Thompson as the installation's primary commercial telepath) were net losses for the show.

My name is Laurel Takashima. You won't see me again.
To a certain extent, given the eleven month lag between the airing of the pilot and the first episode, it is somewhat amazing that they managed to keep as much of the cast from the movie for the series - Michael O'Hare (as Commander Jeffrey Sinclair), Jerry Doyle (as Michael Garibaldi), Mira Furlan (as Delenn), Peter Jurasik (as Londo Mollari), and Andreas Katsulas (as G'Kar) all transition from the pilot to the series. But Tamlyn Tomita (as Lieutenant Commander Laurel Takashima), Johnny Sekka (as Dr. Benjamin Kyle), Blair Baron (as Carolyn Sykes), and, as noted before, Patricia Tallman (as Lyta Alexander)left the series, and all but Tallman were never seen again on the series. In a shift that is horribly disconcerting to me, Ed Wasser also made the transition from the pilot to the series, but shifted characters from the command deck crew member seen here to, well, a pretty different role in the series proper.

Hi. I'm Delenn.
I'll look very different soon.
Twice.
In addition to the cast changes, the appearance of the show changed substantially as well - most notably in the appearance of the Minbari. In The Gathering, the Minbari appear much more androgynous than they do on the series. I suspect that Straczynski was trying to create a race somewhat akin to the genderless and gender-switching Geth from Ursula K. LeGuin's The Left Hand of Darkness, but that is purely speculation on my part. No matter if this is true or not, this experiment doesn't survive past this movie, and the appearance of the Minbari is pretty substantially revised for the remainder of the series. Both G'Kar and Londo have some alterations to their appearance as well. But the most notable change in appearance is that of the station itself. Throughout The Gathering, the station is fairly dark. Much of the episode takes place in shadow or in very subdued lighting, which for me tires my eyes out when I watch it. I'll also note that the decision to film the episode with this kind of lighting does not do any favors to Johnny Sekka, whose very dark complexion combines with the darkened lighting to effective obscure his facial features in several scenes. During the run of the series, the station became a much better lit place, except for scenes that take place "down below" (which actually served to contrast the portions of the station better).

So, the show open on the shadowy command deck, which I guess is supposed to be atmospheric, but why would the command deck be poorly lit? After a brief interlude where Sinclair warns a tourist off of a sexual encounter with a dangerous alien, we move to the entry corridor (a set that ended up being completely redesigned for the series) where Sinclair meets with the new commercial telepath Lyta Alexander. After Garibaldi completely screws up the apprehension of a drug smuggler attempting to board the station, Sinclair gets the chance to play the tough negotiator. This scene is quite strangely laid out - first off, with his entire security team there, presumably including trained hostage negotiators, why would Sinclair jump in? And why does Garibaldi need Sinclair need him to tell him what to do in a situation like this? Garibaldi is head of security, he should not only pretty much know what to do in this situation but his team should have a standard procedure for dealing with it. I know this is a pretty standard type of scene to establish the character of the leading man, but like many other scenes in this episode, it mostly just serves to diminish Garibaldi as a character who is effective in his job (making one wonder exactly why Sinclair keeps expressing so much confidence in him). In the end, Sinclair makes an angry speech about how "no weapons or dust" are allowed on the station (and dust will return as an issue most notably in the season three episode Dust to Dust), he goes back to a modestly distraught Lyta, puts on a big incongruously happy smile and says "I'll get you to your quarters".

I'll also note that this scene is just the first of the strange relationship Babylon 5 has with distance. Sinclair tells the smuggler that if his ship ever gets "within fifty clicks" of Babylon 5, they will blow him out of the sky. Now, unless they meant to coin a new vernacular here, clicks is usually a slang term for kilometers. Fifty kilometers is not a particularly long distance for weapon systems on Earth in the present day. In space, fifty clicks is so close that it would be practically inside the station. This scene also shows a very different style of personal weaponry used - both Garibaldi and the smuggler have a very obviously plastic hand weapon that looks like a rejected phaser design. This is another design quirk that doesn't last beyond the pilot episode.

Hey! Aren't you supposed to be on the rim somewhere?
We move back to the shadowy command deck and are introduced to Laurel Takashima, the no nonsense Lieutenant Commander who is preparing for the arrival of the ambassador from the secretive Vorlon race, but takes time to confront Ambassador G'Kar over the refusal of a Narn supply ship to submit to a weapons scan, telling him that they can wait outside for a "solar year" for all she cares. This is a sort of forced toughness that just doesn't seem to suit Tamlyn, which I suspect is one of the reasons she was replaced by Claudia Christian as the second in command of the station. The early command deck scenes are also where we first get a shot of Ed Wasser on the command deck, which is, of course, quite a dissonant moment. This sort of continuity gaffe is, I think, one of the reasons doing television is more difficult today than it may have been in the past. Now that television shows are available on DVD, tiny errors that would have been overlooked and forgotten are now noticeable. (And really, without watching The Gathering on DVD after seeing the whole series, who would have remembered that Ed Wasser was on the command deck in a couple scenes of the pilot episode?) And of course, with the internet, these sorts of tiny details can be dissected in detail. One of the most impressive things about Babylon 5 is that there are so few of these sorts of errors, and most of them are, ultimately, fairly trivial.

Hopping back to Sinclair and Lyta, they cut through the alien sector. In the original version of The Gathering, this led to a lengthy tour laden with special effects intended to both show off how large the station is, and to provide a glimpse of the wide array of aliens that populate the Babylon 5 universe. This has mostly been excised from the special edition, which is good from a narrative standpoint - the extended tour really broke up the story - but comes at something of a cost. Either way, much of Sinclair's mostly-monologue to Lyta (in this scene and the last) is basically a spoken version of the "As you know Bob" scenes that plague science fiction in which a character tells another character things they really should already know for the narrative purpose of telling the reader (or in this case the viewer). Sinclair reviews the rules for telepaths on the station, something someone would think Lyta would know already, being a member of Psi Corps. Lyta even asks Sinclair why it is called Babylon 5, whereupon he explains that the first three stations were sabotaged and the fourth vanished without a trace. But one has to wonder why she wouldn't know that already. The destruction of an installation intended to be the headquarters for interstellar equivalent of the U.N. should have been big news, and someone coming to reside there probably would know this already. But since the viewer needs to be handed this information, Sinclair tells Lyta things she should already know.

A pool for zen skinny-dipping
After going over the fact that they know next to nothing about Vorlons with his command staff, Sinclair meets with Delenn. One element of The Gathering that was not really carried forward to the series is an Asian influence - the loss of Tamlyn Tomita as a character removes her Asian-themed quarters, and also missing from the series for the most part is the Japanese stone garden that serves as the setting for the first interaction between Delenn and Commander Sinclair. As is usual for a Straczynski scene, the setting serves as the third character as Delenn interprets the meaning of the garden as she sees it, and then demonstrates an unusual affinity for Sinclair by handing over all the data she has concerning the Vorlons (using a data card, another difference from the series, where data crystals are used). This is also where we get the first hints concerning the Earth-Minbari war. In a kind of odd statement, Delenn mentions that she is looking forward to meeting a Vorlon. For those familiar with the show, this is an interesting comment - either this is a continuity error or Delenn is playing her cards quite close to the chest.

I'm the Commander's girlfriend. At least for now.
The pace quickens a bit, as Kosh shows up early, giving us the first view in the series of a hyperspace jump gate, and the first view of a Vorlon living ship (the Vorlon living technology predates the appearance of the living ship Moya on Farscape by about five years too). We also see brief, mysterious and apparently deadly transaction, and Sinclair's girlfriend announcing her impending early arrival at the station (everyone seems to be showing up early). Pretty soon, the tropes that will become recurring elements of the show start flowing thick and fast though. In a scene between Takashima and G'Kar in which G'Kar says his ship has reconsidered an will now allow a weapons scan, he uses the Narn salutation "Good Eating" for the first time. In the background of the scene we also get a shot of a worker doing some sort of repair work in a steam vent - an indication that the show intends to present an industrial kind of science fiction, with shots of the blue collar work that goes in to making an installation like Babylon 5 function (most notably followed up on in episodes like By Any Means Necessary and A View from the Gallery). The action shifts to the casino where Garibaldi is hunting down Londo to ensure he is there to meet the Vorlon Ambassador Kosh when he arrives. This is the first opportunity for Londo to give a story about the good old days of the Centauri Republic. One thing that is odd about this scene is that Garibaldi is sent to ensure that the Centauri Ambassador is present for the reception. One would think that whether Londo showed up for the reception would be a matter for the Centauri government to police, not for the Babylon 5 security chief to deal with. If the Centauri want to make a diplomatic gaffe and have their representative snub the Vorlons, isn't that up to them? As a side note, this is the first scene where we see Londo's truly impressive hair, which was thankfully toned down for the series itself.

We move back to a little character development as we see Lyta plying her trade, acting as an intermediary between two businessmen negotiating a deal. This scene is noteworthy for the appearance of "Universe Today" in a brief scanning shot, and G'Kar's attempt to negotiate a deal with Lyta for her genetic material to try to develop telepaths for the nontelepathic Narn race. Besides finding out that the Narn lack telepaths, we also learn, for the first time, of G'Kar's proclivity for non-Narn women. And we learn of G'Kar's high opinion of himself, as he asks Lyta if she would prefer to be conscious or unconscious for mating "depending on her pleasure threshold".

After all of this build up, the plot itself finally really gets underway. After Sinclair is stuck in a stalled transport tube he arrives to join Garibaldi and Takashima where they find an apparently nearly dead Kosh. This whole scene is odd. First off, the alarm goes off with a "station alert" letting them know something is wrong. But since Kosh is in the docking bay lying on the floor incapacitated with no one else present, who set off the alarm? Second, upon hearing the alert, Sinclair immediately turns to Takashima and says "notify station security". Leaving aside the question "notify them of what", since they haven't gone in to find Kosh lying on the floor yet, Garibaldi is right there. His presence means that security already knows there is a problem of some sort, and since Garibaldi is the station security chief, shouldn't he be notifying his people? In one of the few sane things anyone says about Kosh's condition, Garibaldi says he cannot tell anything about the Vorlon's condition. Which, since humans know next to nothing about Vorlons one would think would be true even if Kosh wasn't wearing an encounter suit. Sinclair, on the other hand, says "if you open the suit, our air will kill him". How the hell would he know that? This is just the first in a massive string of statements by Babylon 5 characters about Kosh and his condition that make no sense at all. They are all more or less necessary statements for the story to work, but when you stop and think about them, they are just nonsensical.

Vorlons. They glow.
Moving to Dr. Kyle's medlab, we find out that the Vorlons refuse to let Kosh's encounter suit be opened "for security reasons", but Sinclair orders Kyle to do it anyway, relying on Kyle's vow of confidentiality to preserve secrets. Takashima recounts a legend about a human seeing a Vorlon and turning to stone, while Kyle opens the suit and light streams out - the first indication in the ongoing mystery that is "what do Vorlons look like". And then it is time for more character background, as during a conversation with an unnamed Senator we learn of Garibaldi's checkered past (unknowingly expressing his reservations with Garibaldi in earshot). After Sinclair stops off to have sex with his girlfriend and take a nap, Dr. Kyle reports that they have confirmed a "foreign compound, type unknown" and that Kosh's prognosis is terminal. He tells Sinclair that "it looks like poison". Once again, how the hell would he know any of this? How would they know that any compound in Kosh's body is a "foreign compound"? How would they know he is dying? They don't know anything about his biology. As Kyle says, "even for an alien, this one is pretty alien". How could Dr. Kyle know what is or is not a poison to Kosh? For that matter, how would Dr. Kyle have known how to stabilize Kosh to begin with? Without this sequence, there is no story, but this just doesn't make any sense at all. This is one of the few seriously silly elements in this Babylon 5 story, and one of the few stories in the series that has such a silly element: Most of the episodes are much better thought out.

Then we shift to some alien intrigue, as G'Kar tries to convince Delenn that Londo was somehow responsible for the attempt to kill Kosh and proposes an alliance. Delenn rejects it out of hand, and in the process reveals another story element that will drive much of the series - the fact that the Narn had been occupied and subjugated by the Centauri for a century. In turn, G'Kar reveals to the viewer that in the Earth-Minbari War, the Minbari had defeated Earth and then mysteriously surrendered on the eve of victory, the result of a decision that supposedly came from the Minbari holy men on the Grey Council. Delenn then whips out a weapon that is never seen again - a ring that allows her to control the local gravity around G'Kar and crush him. She uses it to force him to swear he will never mention the Grey Council again, presenting the viewer with another mystery. I suspect the ring weapon was never used again in the series because it was just not very visually interesting in action, mostly just resulting in Andreas Katsulas moaning and flailing his arms about.

My name is Londo, and I have really big hair.
Sometimes I wonder why Babylon 5 is such a great show that still affects me more than a decade later. And then I am reminded by scenes like the next one with Garibaldi and Londo. After some preliminaries, one of which has Londo saying "I suppose there will be a war now. All that running around and shooting at one other. You would have thought that sooner or later it would go out of fashion." As anyone who has seen the series knows, this statement is laden with irony. But then, Londo reveals that he is there to grovel before the on behalf of the fading Centauri Republic before the rising vigor of Earth, hoping to attach themselves to the shark-like Earthers like remoras. As he says:

"You make very good sharks Garibaldi. We were pretty good sharks ourselves once. But somehow, along the way, we forgot how to bite. There was a time when this whole quadrant belonged to us. What are we now? Twelve worlds and a thousand monuments to past glories, living off memories and stories."

One can hear and almost feel the despair and the anguish. And this is exactly why Londo is so vulnerable to the developments that take place over the course of the show. In large part, Londo is the central character of the show - as it is his personal story as much as anything that drives the action.

Watch my facial features fade into the background.
Takashima and Kyle engage in their own intrigue when Kyle appears in Takashima's quarters and admits he's been taking stims to stay awake through the crisis (a character flaw that fans of the show will recognize as having been transferred to Stephen Franklin). Takashima mentions that she breaks regulations by having a coffee plant, allowing her to offer Kyle coffee, before immediately contradicting herself in the course of the conversation asserting that she hadn't broken regulations since Sinclair got her out of a jam while she was working on the Mars colony. But the upshot of this conversation is that they try to convince Lyta to scan Kosh to find out where the poison entered his system. Lyta is, as one might expect, reluctant to do this without a court order or consent from next of kin. She says she could be "thrown out of the Psi Corps", a statement that makes limited sense given that we later discover that pretty much the only way out of the Psi Corps is feet first. They arm twist her into it, eventually assuring her that Kosh is so far gone that he probably won't remember her scan. Once again, the question is how the hell would they know how out of it a Vorlon, a species they admittedly know nothing about, might be, and how would they know what he would remember no matter how "out of it" he was or not?

In a quick cut scene we learn that Sinclair's alibi doesn't hold up - there is no record of the tube malfunction that delayed him. Sinclair then says that knowing Garibaldi's work he'd hate to end up on opposite sides of an investigation, which is ironic as he's been undermining Garibaldi as security chief for most of the episode.

But back to Lyta. She says she cannot see Kosh, and Kyle says "trust me, it's better this way", which is a little bit strange if one knows what is revealed about Vorlons over the course of the series. Lyta then reveals an tidbit about telepathy that becomes modestly important in the series: it is intensified by direct contact. In her scan we see Sinclair greeting Kosh. There are numerous important long-term plot elements in this sequence. First, Kosh refers to Sinclair as "Entil'zha Valen" (which is a retcon introduced for the special edition). Second, Kosh's glowing hand appears outside of his encounter suit, both giving some indication of what Vorlons might look like and raising the question as to whether he actually needs the suit to begin with. And of course, in the element most salient to the immediate plot of The Gathering, Sinclair appears to slap a poison tab onto Kosh's wrist. Consequently, we get a dramatic scene where Lyta accuses Sinclair of attempting to murder Kosh.

Once again we have a conversation with the unnamed Senator and he says that Sinclair's case is being handed over to the Babylon 5 Advisory Council, where we have the obligatory outburst of crew loyalty in support of Sinclair. Then we get our first shot of the Babylon 5 council chamber, which in this version is cramped and dark. G'Kar seems to act as a prosecutor, although no explanation is given as to why he would be placed in this role. He questions Dr. Kyle, and in a continuity error Kyle says he was part of the group that was present to meet Kosh, when he clearly was not. Kyle reveals that the poison was flourozine, a rare toxin available only from the "Damocles sector", at which point G'Kar dramatically reveals that Carolyn had just been on a trip that passed through there and returned twenty minutes before Kosh arrived. This is a pretty amazing coincidence, and since both Kosh and Carolyn arrived much earlier than they were supposed to, one wonders how the conspirators (you knew there were conspirators, didn't you?) arranged this - either that, or it was a huge bit of serendipity for them.

Why am I the prosecutor here?
Taking a break, we get more character development wrapped up in plot as we learn that Garibaldi doesn't trust telepaths, and that Del Varner, who had cropped up a few times before, making himself get noticed by offering to back Londo's gambling bets and then backing out, is a "tech runner". We also get our first scene with Londo and G'Kar alone together as G'Kar asks to discuss Mollari's vote. Back in council we get another trope that will become a recurring event in the series - an extended speech by G'Kar, and in this one he moves for the Advisory Council to decline jurisdiction and transfer Sinclair's trial to the Vorlon home world. Takashima, acting for Earth, votes no, and Delenn abstains, which oddly counts as a "no" vote. Having made the motion G'Kar votes yes, as does Mollari (which surprises everyone in the chamber, but not the viewer, as we saw G'Kar meeting with Mollari earlier). Takashima declares this to be a deadlock, but G'Kar pulls out his trump card, indicating that the Vorlons had told him to vote yes on their behalf. (As an aside, veteran viewers of the show will notice that there is no League of Nonaligned Worlds present). But given the later developments on the show, why would the Vorlons vote in favor of G'Kar's proposal, which supposedly would result in a blow to Babylon 5's prestige and severely hamper its mission? The Vorlons in The Gathering seem to behave in a manner different from how they behave at pretty much any other point in the series, and entirely inconsistent with anything that would enable them to accomplish their goals as revealed by later installments. One can only chalk this up to the growing pains experienced by a series trying to forge its storyline.

We get a few scenes in the aftermath of this decision that also reveal some fairly interesting plot information. Leading off with Garibaldi discovering the dead body of Del Varner, and then moving to Carolyn meeting with Delenn to plead for Delenn to take action, berating her for not doing anything to help Sinclair (which is a little strange, since even if Delenn had voted "no" instead of abstaining, it would not have changed the outcome). At this juncture, Delenn reveals that insofar as Sinclair is concerned, she is present strictly to observe. To which Carolyn asks "observe what". Indeed. The obvious mystery of the attempted murder of Kosh is front and center, but it seems that there are much deeper mysteries underlying everything. We also get a scene in which Londo attempts to explain his vote to Garibaldi, saying that G'Kar used information about atrocities committed by Londo's grandfather to blackmail him. Mollari says that he knew about them before, but that if they were leaked at home they would prove embarrassing and damage his reputation - which is yet another bit of irony given how Londo's story plays out over the course of the upcoming seasons. Londo pleads that he thought is would result in a deadlock, but admits when asked that if he had known G'Kar's plan ahead of time, that he would not have done anything differently, a telling character point about Mollari.

Lose twenty-four hours. Gain a medal.
And then we get to the mystery that when Babylon 5 originally aired was the subject of the most intense speculation among fans during the first season - what happened to Sinclair at the Battle of the Line, the climactic battle of the Earth-Minbari War. Carolyn apparently never knew Sinclair fought on the Line, because he never wanted to talk about it. We learn that it was a suicide mission, that he was a squad leader and his team was destroyed in less than a minute. But to defend Earth they had to stop the Minbari no matter the cost. And then we get another great line: "The sky was full of stars, and every star was an exploding ship." And then we learn about the missing 24 hours of Sinclair's life, after which he learned that the war was over, and Earth had won. Carolyn asserts that this was because of the Line, but Sinclair reveals that this was just propaganda. The Minbari had defeated Earth, and then stopped themselves, and no one knows why. Carolyn then gives a little rah-rah speech about how everyone is with him and that Earthers fight. Once again, how does she know what people like Garibaldi and Takashima think? Then Sinclair grabs his coats and says he's going to go "get some answers". And I am left asking the question: isn't that what he's been doing already?

Meeting with Lyta, it is revealed that G'Kar apparently has gill implants that let him breathe hostile atmospheres, but this is yet another piece of information that never comes up again in the series. G'Kar tells her that they need to tie up a loose end. Following this, Lyta sort of strolls into medlab to start messing with the medical equipment. One wonders about the security on Babylon 5 if someone can just waltz into the medical facility where the subject of an attempted assasination is being treated and start hammering buttons. Kyle tries to stop her, at one point grabbing a long plastic bar to hit her with (why would they have that in medlab?), which reminded me of a Minbari fighting pike, and then turning a large laser on her (and really why would they have that in medlab?) And as she flees we find Lyta coming up the hall to come into medlab - where we have Lyta and Lyta come face to face, and Lyta is seemingly saved when Sinclair comes around the corner. But Lyta had fingered Sinclair as the killer earlier, which makes it seem strange that she is calm and collected when he runs up to see if she's okay. Just to make it clear - she just saw her double point a gun at her, and then the man she said attempted to murder someone runs up to see if she's fine, and she's not completely freaked out. This seems, well, odd.

The mystery begins to reveal itself quickly now - Varner was dead for a long time, but people saw him after he was supposedly dead, an environment tech named Hazeltine too. They bring in a small pod from the hull of the station that could have carried as single person into the station. And then Takashima calls in (and Sinclair responds using a wrist communicator of a style that is never again seen in the series) to fill in the final piece of the puzzle - Varner had a "changeling net" which projects a holographic field, and as Sinclair note has to put out a lot of energy. We then get a Star Trek: The Next Generation moment as Sinclair asks Takashima to recalibrate the station's sensors to locate the changeling net while he and Garibaldi stop off to pick up some really impractically designed guns.

"There is a hole in your mind"
In another "why would they do that" moment, the Vorlons send an enormous fleet to pick up Sinclair when presumably a single ship would serve just as well. They then proceed to immeidately threaten to blow up the station, and consequently kill the quarter million mostly completely innocent people on board (including Ambassador Kosh). This is sort of like trying to kill a fly with a sledgehammer, and makes about as much sense. In response, Takashima orders the "screens to maximum", which I can only explain as a continuity error, as it is later pretty well established that there are no force fields or other defensive screens. Meanwhile, Sinclair and Garibaldi engage in their own "why would they do that" moment by heading off to catch the msyterious assassin by themselves. Sinclair commands a five mile long space station, with, one assumes, hundreds of subordinates. Why does he head off to confront a dangerous killer with only his head of security for backup? Where is the security detail he should have brought along? Of course, much of the action would have therefore been rendered moot, including Delenn's intervention (her decision to take an active role clearly being a repsonse to Carolyn's earlier admonishion that she "do something"). In the end, the assassin is thrown against a steel fence with live electricity running through it (one wonders why this fence is there, that seems, well, pretty dangerous), and turns out to be a Minbari who taunts Sinclair with one line "There is a hole in your mind" before blowing himself up. The resulting explosion throws Babylon 5 out of its orbit, which seems fairly realistic, but is not very consistent with the subsequent series in which the station takes pounding after pounding without any similar effect. Another slight continuity problem stems from the fact that Sinclair holds his own in hand-to-hand combat with the would-be assassin, wheras later in the series it is established that Minbari are tough, probably too tough for a single human to have any hope of taking on in hand-to-hand combat, and warrior caste Minbari especially so.

Which brings us to the epilogue. First Carolyn heads back into space (in a spaceship that looks exactly like the one Catherine Sakai uses later). Then Delenn strolls into medlab (seriously, is there any security at all around medlab?) and reveals that the Minbari was a warrior caste member of the "Wind Swords" clan, and hands over a data card with all the information about them to Sinclair. This is significant as it seems to be the first mention in the show of the Minbari caste system, although the only caste referenced is the warrior caste. The scene closes with Dr. Kyle giving what is clearly supposed to be a stirring description of his encounter with the Vorlon that just falls flat and is completely uninspiring.

But Sinclair then hosts a brief encounter with G'Kar laying out how Del Varner had substantial contacts with the Narn, and outlining a scenario that points to G'Kar as the hand behind the attempt on Kosh's life. G'Kar, of course, denies it, leading Sinclair to reveal the nanotracker he had put in G'Kar's drink, telling him that his friends would track down G'Kar if anything bad ever happened to the station. Garibaldi gets in a road runner-like "beep beep" (a hint of things to come), and Londo gets in one more "there we were" story about the old Republic. Shifting back to the stone garden, Sinclair discusses the Minbari assassin's cryptic line with Delenn, who claims it to be an old Minbari insult. Then, in a revelation concerning the somewhat ambiguous relationship between the Minbari and the truth, Delenn says "I would never tell you anything that was not in your best interest." Sinclair then explains why they kept rebuilding the Babylon stations, saying that humans rebuild something they value until it stays, and for the first time in the series, quotes Tennyson. This leads to another continuity error as Delenn asks Sinclair for an explanation of poetry, even though we later learn in The War Prayer that she is close friends with Shaal Mayan, a famous Minbari poet.

The Gathering is, ultimately, a very mixed bag. While it is loaded with moments of interest and import for someone who is familiar with the series, I always wonder about how effective it is to introduce new viewers to the Babylon 5 universe. The movie is quite slow for the first half, flooding the viewer with piles of exposition, and then picks up at an almost breakneck pace as it rushes to the resolution of the murder mystery. In some ways, The Gathering is a pilot for a different (albeit very similar) series than the one that actually ended up airing. Although the direct story of this pilot is built around characters leaping to conclusions without any real basis for doing so, the actual murder mystery itself is almost beside the point. Despite the handful of continuity oddities, The Gathering serves its primary purpose well - establishing all the major characters fairly well, giving the basic layout of the political landscape, and providing the foundation for the mysteries that would drive the series for the entire first season and beyond. For that reason, I give this movie a slightly guarded recommendation, noting that it is probably more enjoyable for those familiar with the show than it is for the presumed intended audience of those first coming to the series.

Subsequent episode reviewed: Midnight On the Firing Line

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Tuesday, March 1, 2011

Biased Opinion - The Top Ten Science Fiction Television Shows

So recently IGN.com put out their list of the top fifty science fiction shows of all time. And, well, in my opinion their list is moronic. One of the primary reasons is that as their top show of all time they picked the revamped Battlestar Galactica, and despite the fact that actors like Edward James Olmos and Jamie Bamber did everything they could with the material they were given, the reimagined Battlestar Galactica was a completely derivative piece of shit. The show was little more than a collection of rehashed World War II movie cliches overlaid with a pile of pretentious and badly thought-out theology. It also got tons of praise for dealing with issues like religion and racism "first" that, well, shows like Babylon 5 and Farscape actually dealt with first and did infinitely better job doing so. And believable characters? Are you kidding me? The cardboard characters on the original Battlestar Galactica had more depth and believability than the collection of walking stereotypes that populated the reimagined version. For anyone who ever thinks that because I have written about other science fiction shows that it might be fun to watch me review the reimagined Battlestar Galactica, just realize that it would be an unrelenting hate fest as I thrash the piece of crap episode by episode for being the horseshit that it is. If you think that would be fun to read, then by all means, send me a copy of the DVDs and ask me to review them.

The fact that junk like Lost and The X-Files (both awful for their own reasons) are also on IGN's top ten list tells me that someone should have hit their selectors with a clue-by-four before they let them try to spell their own names, let alone select a list of the top science fiction shows. Compounding this, the IGN top ten list is missing actual good science fiction shows like Babylon 5, Farscape, Stargate: SG-1, and they only include Dr. Who because of the revamped version, but even more unforgivably, Blake's 7 is not even in the top fifty. So, to rectify this, and to provide the world with the actual list of the best science fiction shows of all time (as selected by the completely unbiased panel consisting of me, me, and only me), here is my top ten list.

10. Red Dwarf: It's cold outside, especially if you are the last human left in the universe. Double especially if your only companions are a senile ship A.I., a hologram of the biggest jerk you knew when you were alive, and the descendant of your pet cat a million generations removed. Eventually add in a stuffy robot butler, and you've got the life of the chicken vindaloo loving Lister, the lowest ranking crew member of the mining ship Red Dwarf, saved only because he was in suspended animation in the brig of the ship when everyone else was killed. Comedy is hard. Comedy mixed with science fiction is even harder. And the odd thing is that so many of the people who seem to be able to make consistently good genre fiction comedy are British: Douglas Adams with the Hitchhiker's Guide to the Galaxy series, Terry Pratchett with his Discworld series, and Doug Grant and Rob Naylor with Red Dwarf. The series dances at the edge of insanity and absurdity, and pretty much always delivers snarky humor and pretty good (although never sensible) science fiction.


9. The Prisoner: Take Kafka. Mix it with some Orwell, add some 1960s influenced psychedelic elements, throw in a retired spy and a bunch of science fiction, and you have The Prisoner. Co created by and starring Patrick McGoohan as the title character, the show is only seventeen episodes long, but packs more creepy and scary psychological drama than most televisions shows were able to generate in years of airtime. Most importantly, the show is filled with a set of mysteries that are actually mysterious, and the actions taken by characters to unravel them or escape the consequences of living in the Village actually lead somewhere and have a story related point (as opposed to the crap that passed for "mysteries" on a show like Lost). Set in a secluded location where enemies of the authority have been spirited away to, stripped of their personal identity and various means of pressure are used to try to obtain the results that the authority desires, The Prisoner has maintained its relevance for more than forty years, and likely will be just as topical and pointed forty years from now.


8. The Twilight Zone: It is a mark of the pervasive influence of a television show that it has the ability to spawn pop songs. It seems almost inconceivable now that a network would air a show that was basically a collection of unrelated science fiction, horror and paranormal short stories, and not only that, it would be a television classic watched almost sixty years later. Rod Serling's opening monologue has become so iconic that it is routinely the the subject of parody. Television programs routinely do spoofs and homages to the program. People who would never be caught dead watching Star Trek or reading a book that contained science fiction fondly remember their favorite episodes of the show. That said, I do have some problems with the show. Due to the format of the program, a large proportion of the plots and characters are little more than cliches, and far too many episodes rely upon the "one twist at the end" formula for their impact. The show also definitely suffered in quality when the network decided to shift the program from half-hour episodes to full hour episodes. Finally, when taken as a "science fiction" show, the science fiction episodes were leavened with a generous helping of paranormal and fantasy focused installments, which I enjoy but serve to pull down its ranking a bit when considering it as a science fiction show.


7. Doctor Who: In their list, IGN ranked Doctor Who in their top ten list, but pooh-poohed the original run of the series, effectively saying that it was only the 2006 relaunch of the series that resulted in the show meriting inclusion on their list. This is simply hogwash. Sure the 1963-1989 run had cheesy special effects and unconvincing aliens with awful make-up clad in badly fitting costumes. But despite it being fun to look at, eye-candy is the least important element in good science fiction. What made Doctor Who great was not flashy cool special effects, but rather the broad palette available for its stories, and the fascinating (and constantly changing) character of the Doctor as well as the panoply of interesting companions and iconic villains. With the entire range of space and time as the backdrop for their stories, the series left almost no possible science fiction idea unexplored (and in many cases, was the first to explore it in televised science fiction: When Star Trek: The Next Generation introduced the implacable supposedly unstoppable Borg, they were more or less just walking down a path originally laid by Doctor Who with the Daleks and the Cybermen). While the current version with Christopher Eccleston and David Tennant remains great television, pretending that, for example, the John Pertwee, Tom Baker and Peter Davidson years wouldn't result in the show meriting inclusion is just silly.


6. Blake's 7: In many ways the post-apocalyptic dystopian world of Blake's 7 is the anti-Star Trek. Whereas Gene Roddenberry's vision of a future interstellar government was of a benevolent, almost utopian Federation, the Federation of Blake's 7 was a totalitarian nightmare. Featuring a band of escaped convicts on an alien ship reluctantly led into acting as a resistance movement by the idealist titular character (until he is replaced by the mercenary-minded Avon), the show had a dark and and gloomy atmosphere that wouldn't be replicated in science fiction television until Farscape (which was clearly influenced by Blake's 7, even down to the insane military commander pursuing the heroes) was produced in the late 1990s. The show was also one of the first genre shows to attempt to have something of a continuing storyline that ran through the entire series, although efforts to make this a reality were hampered by network politics and changes in the roster of writers for the show. One of the most interesting elements of the show is that the petty criminals Blake cajoles into becoming his freedom fighters are still petty criminals at heart, and only reluctantly do anything noble or self-sacrificing. From the opening episode featuring the framing and show trial of the lead character, to the final mayhem and death-filled scene of the show, Blake's 7 is a thought-provoking ride through the dark dystopian flip side of utopian Star Trek-influenced science fiction.


5. Firefly: Joss Weedon combined space opera with the classic western, threw in some Chinese influence, and created a masterpiece. The abuse of this short-lived series is Exhibit A in the prosecution's case against the intelligence of network television executives. During it's initial eleven episode run on FOX, Firefly was repeatedly preempted, moved in the schedule, and the episodes were shown out of order (which had some rather negative effects on continuity). After mistreating the show in this manner, FOX decided to cancel it for "low ratings", presumably blaming the quality of the show for this problem rather than admitting that the "low ratings" were the result FOX's own stupidity in handling the show. Despite its all too short and cruelly truncated run, Firefly remains one of the best science fiction shows ever put on television, and one of the better shows of any kind ever to air. Melding science fiction with the western and revolving around the inhabitants of the space ship Serenity captained by Mal Reynolds, a veteran who fought on the losing side in a civil war against an authoritarian government, the show has a gritty and rustic feel that is somewhat unique in televised science fiction. Fortunately for people who want to see the show now, it is available on DVD in the correct intended order with two additional episodes that were filmed but not aired by FOX. In addition, fans of the show got a bonus when series creator Joss Weedon was able to give an ending of sorts to many of the main plot lines via the movie Serenity, which delved more deeply into River Tam's background and the mystery of the Reavers. Though the initial projected seven year arc of the show will never be played out properly (and doubtless the show would rank higher on the list than it does if it had), what little there is of the show is stellar.


4. Star Trek: (Star Trek: The Original Series Reviews Page) I'm talking about the original series here featuring Kirk, Spock, and McCoy with it's five year mission to boldly go where no man had gone before. Quite frankly, Star Trek: The Next Generation has aged badly, and is nigh-unwatchable now, and Star Trek: Deep Space Nine is basically a collection of Star Trek lore grafted onto the ideas that were original to Babylon 5 and executed better by Straczynski. And the less said about Star Trek: Voyager and Enterprise the better. But the original is the eight hundred pound gorilla of televised science fiction (as evidenced by the numerous spin off series, movies, and books that it has spawned). Though the series lasted only three seasons, its influence is pervasive, even outside of the science fiction genre: almost everyone recognizes the term "redshirt", the catch phrase "Beam me up, Scotty", and a dozen other references that have worked their way into the popular lexicon. The heart of the show was the interplay between Kirk, Spock, and McCoy, but all of the regular characters on the series are memorable. Despite some fairly obvious flaws, a hopelessly utopian outlook, and the absurdity of the Prime Directive, the popularity of the series endures for a reason, and that is because it is just that good.

Honorable Mention: Star Trek: The Animated Series. The best of of all the Star Trek spin offs by far. The animated format allowed the creators to do things they could not do in the live action show, including the second crew with several very alien members added to the inhabitants of the Enterprise. It also has an episode adapted from Larry Niven's short story The Slaver Weapon featuring Kzinti as opposition for the crew.

3. Stargate: SG-1: Spun off from a movie of modest popularity, Stargate: SG-1 became the longest running science fiction show ever to air on U.S. television. The show was built around one of the greatest props of all time - the Stargate, and developed a stunningly engrossing mythology upon the bare bones left behind by the movie. Having replaced Kurt Russell with Richard Dean Anderson in the role of Colonel O'Neil(l), the series even felt comfortable poking fun at the switch with a recurring gag. In many ways, the structure of the primary interstellar travel technology in Stargate: SG-1 made the odd quirks of Star Trek (such as why are all the planets habitable, why does everyone speak English, why is there always a settlement within walking distance of where the crew touches down, and why do they send a tiny away team consisting of the command crew, and so on) make sense. The camaraderie of the tight team of O'Neil, Carter, Jackson and Teal'c drove the show for much of the series, and for the most part changes in the roster of the team worked fairly well. The show also featured interesting (and often theatrically over the top) long running villains such as Apophis, Anubis, and the Replicators as well as allies such as the Tok'ra and the Asgard. While the Ori seemed like a good idea, for the most part the episodes dealing with them as the main antagonist were just not as strong as the rest of the series. Even so, the show managed to turn out excellent science fiction week-after-week for a decade. The show was popular enough to spawn two spin-off series - Stargate: Atlantis, and Stargate: Universe, although neither was nearly as good as the original.


2. Farscape: (Farscape Reviews Page) Shot through a wormhole while testing an experimental spaceship, astronaut John Crichton falls in with a collection of escaped prisoners on a living ship and flees from a series of insane military commanders seeking the knowledge locked inside his head. Along the way Crichton deals with the weirdness of being the lone human in a world dominated by aliens, makes frequent references to Earth based pop culture, and tries (only somewhat successfully) to avoid being driven insane. The true strength of the series was the well-defined characters and their interplay as well as the richly imagined universe it was set in. The show gets major points for being the only show (that I know of) to incorporate two puppetry driven characters as series regulars, and it was able to pull it off successfully to boot. Anyone who criticizes the show for having "muppets" gets to go sit in the corner and think about how much better the special effects in this show were than those of their favorite series. Badly dealt with by the SciFi Network, if Firefly is Exhibit A in the case against network executives being permitted to tie their own shoes, and Crusade is Exhibit B, then Farscape is Exhibit C. The show ran for four seasons, was promised a fifth, and was abruptly cancelled by the SciFi channel in the middle of an ongoing dramatic arc intended to serve as the primary story line of the fifth season (leading to the series ending with a "To be Continued" card on the screen). Though the fans got closure in the form of the miniseries Farscape: The Peacekeeper Wars, this compromise required jamming what was intended to be twenty-two episodes worth of story into four hours of programming, which was obviously a suboptimal outcome. Despite the network abuse the show suffered, it remains one of the best science fiction shows ever made.


1. Babylon 5: (Babylon 5 Reviews Page) I have said this before, and I will say it again - Babylon 5 is not merely the greatest science fiction show of all time, it is the best television show of any kind ever made. Created, produced, and mostly written by J. Michael Straczynski, the show is almost unique in television history in that it was conceived from the start as a complete five-year story. Because Straczynski was so heavily involved in the show from start to finish, it has a level of internal consistency that is simply alien to television. (Not to say there aren't a few missteps, but they are fairly minor). Granted, network executive idiocy resulted in fifth season that wasn't up to par with the rest of the show, and cost the show the services of Claudia Christian (and thus, the character Susan Ivanova), but taken by itself even the subpar fifth season of Babylon 5 is better than the best season of the revamped Battlestar Galactica. Straczynski's involvement also meant that the show incorporated many elements drawn from classic literary science fiction: one can see the influence of books such as The Demolished Man, A Canticle for Liebowitz, and the Lensman series among others. While Farscape told its space opera from the ground level perspective, Babylon 5's ranges from the gritty underworld of Michael Garibaldi and Marcus Cole, all the way to the corridors of galactic power inhabited by Sheridan and Delenn. The show featured storytelling strong enough to turn a villain into a prophet and a buffoon into a villain into a hero and finally into a tragic figure. Quite simply, Babylon 5 was the best use of television ever.

Honorable Mention: Crusade. Spun off by popular demand following the end of the original Babylon 5 series, Crusade was just getting a head of steam when it was shut down, leaving nothing but tantalizing unrealized promise. Almost as soon as it was launched, TNT executives started doing their very best to kill it with moronic demands and the show only lasted half a season. But for the sad mistreatment of Firefly, Crusade would be the most ill-used science fiction show of all time. As it is, it is Exhibit B in the prosecution's case against network executive asshattery.

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Sunday, February 20, 2011

Video - Babylon 5: No Surrender, No Retreat DVD Extra


Anyone who knows me knows that I am a huge Babylon 5 fan. I don't just consider it the best science fiction show ever made, I consider it the best television show of any kind ever made. It was the first show that was constructed with single overarching plot that ran from beginning to end. As far as I know, it remains the only out and out television series that was designed as a complete whole from the beginning - even though more recent shows such as Lost and the revamped Battlestar Galactica, which had ongoing story lines, those story lines were stitched together as the shows progressed. (And their ongoing story lines suffered as a result of their improved nature, resulting in half-assed executions of the concept).

This video is a montage of scenes from season four that was included with the season four DVD set No Surrender, No Retreat. Even though it is visually quite enjoyable, much of what makes this particular video particularly amazing will likely be lost on anyone who is unfamiliar with the show, but I simply cannot watch this without every scene bringing back memories of just how thrilling, touching, poignant, or momentous each one of them is. Plus it has a stellar backing track composed by Christopher Franke. The fourth season of Babylon 5 is quite possibly the best twenty-two episodes of television ever strung together, and the other four seasons are almost as good. Seeing the show through to the end of its planned five year run was an epic achievement in itself, and the fact that J. Michael Straczynski was able to turn out such an incredible moving show at the same time is simply amazing.

In addition to putting up a video of amazing eye candy (and before anyone says anything snide about the special effects, I'll point out that they were done on a freakin' Amiga computer), I'm also using this post to let everyone know that starting this week I'll be working my way through the Babylon 5 series, starting with The Gathering (read review) and continuing on through the entire series, every movie, and eventually the sadly short-lived spin-off Crusade and The Lost Tales. I've also got all of the Babylon 5 script books, a pile of licensed fiction, and well, anything else that I can get my hands on related to the series. And I'm going to go through it all and put up posts about it all on the blog. If you've seen the series before, I invite you to join me in a rewatching the show. If you haven't, I invite you to follow along and discover one of the most brilliant and monumental achievements in televised science fiction.

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Saturday, April 4, 1970

Babylon 5, Season 1: Signs & Portents

The Babylon 5 series was conceived and structured from the beginning as a novel for television that would take place over five seasons of broadcast episodes. There would be a beginning, a middle, and an end, with a few large ongoing stories woven through from the start to the finish. Season one, designated Signs & Portents, is the opening section of the novel, which means that it is mostly dedicated to establishing characters, filling out the elements of the fictional future it is set in, and laying the foundation for the overarching plot lines to come later. As such, it is the season of the show that has the most "stand alone" episodes, and the season that is most like a standard television show in which the characters, for the most part, return to the status quo ante by the end of each episode. This is also the season for which Straczynski wrote the least number of episodes.

This is not to say that things do not change over the course of the season. Characters develop, interact, establish relationships with one another, governments take action, and the consequences of those decisions made by characters and governments actually have an impact that affects the setting (very much so in the final episode of the season). This is also the only season in which Michael O'Hare, as Jeffrey Sinclair, is a series regular. Although O'Hare has been criticized for being stiff in the role, I always found him to carry the role fairly well - a character who is the commander of a sizable space station and also charged with ambassadorial responsibilities is someone who I would hope would be reserved and thoughtful.

The first episode of the third season aired in January 1994 almost a full year after The Gathering (read review) was originally shown. In the interim, several changes were made. Most notably, Tamlyn Tomita (as Laurel Takashima), Johnny Sekka (as Dr. Bejhamin Kyle), and Patricia Tallman (as Lyta Alexander) left the cast and were replaced by Claudia Christian (as Susan Ivanova), Richard Biggs (as Dr. Stephen Franklin), and Andrea Thompson (as Talia Winters). The design for the Minbari race was radically changed, and the design of both the Narn and the Centauri was changed to a lesser degree. The station sets were altered as well, generally making the station brighter and more open. Save for the replacement of Patricia Tallman, all of the changes generally improved the show.

The first season has several important plot elements that run through it. The most obvious one is the one that was referenced directly in The Gathering: what happened during Commander Sinclair's missing twenty-four hours, and why did the Minbari surrender after the Battle of the Line. But during the season we also see the ongoing conflict between the Narn and the Centauri, increasing unrest on Earth, the deepening mystery of the Vorlons, and the first hints of larger forces at work in the galaxy.

Episode 1: Midnight on the Firing Line
Episode 2: Soul Hunter
Episode 3: Born to the Purple
Episode 4: Infection
Episode 5: The Parliament of Dreams
Episode 6: Mind War
Episode 7: The War Prayer
Episode 8: And the Sky Full of Stars
Episode 9: Deathwalker
Episode 10: Believers
Episode 11: Survivors
Episode 12: By Any Means Necessary
Episode 13: Signs and Portents
Episode 14: Grail
Episode 15: Eyes
Episode 16: A Voice in the Wilderness (Part 1 of 2)
Episode 17: A Voice in the Wilderness (Part 2 of 2)
Episode 18: Babylon Squared
Episode 19: The Quality of Mercy
Episode 20: TKO
Episode 21: Legacies
Episode 22: Chrysalis

Season Two: The Coming of Shadows

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Babylon 5, Season 2: The Coming of Shadows


Episode 1: Points of Departure
Episode 2: Revelations
Episode 3: The Geometry of Shadows
Episode 4: A Distant Star
Episode 5: The Long Dark
Episode 6: A Spider in the Web
Episode 7: A Race Through Dark Places
Episode 8: Soul Mates
Episode 9: The Coming of Shadows
Episode 10: GROPOS
Episode 11: All Alone in the Night
Episode 12: Acts of Sacrifice
Episode 13: Hunter, Prey
Episode 14: There All the Honor Lies
Episode 15: And Now for a Word
Episode 16: Knives
Episode 17: In the Shadow of Zha'ha'dum
Episode 18: Confessions and Lamentations
Episode 19: Divided Loyalties
Episode 20: The Long, Twilight Struggle
Episode 21: Comes the Inquisitor
Episode 22: The Fall of Night

Season One: Signs & Portents
Season Three: Point of No Return

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Babylon 5, Season 3: Point of No Return


Episode 1: Matters of Honor
Episode 2: Convictions
Episode 3: A Day in the Strife
Episode 4: Passing Through Gethsemane
Episode 5: Voices of Authority
Episode 6: Dust to Dust
Episode 7: Exogenesis
Episode 8: Messages from Earth (Part 1 of 3)
Episode 9: Point of No Return (Part 2 of 3)
Episode 10: Severed Dreams (Part 3 of 3)
Episode 11: Ceremonies of Light and Dark
Episode 12: A Late Delivery from Avalon
Episode 13: Sic Transit Vir
Episode 14: Ship of Tears
Episode 15: Interludes and Examinations
Episode 16: Walkabout
Episode 17: War Without End (Part 1 of 2)
Episode 18: War Without End (Part 2 of 2)
Episode 19: Grey 17 Is Missing
Episode 20: And the Rock Cried Out, No Hiding Place
Episode 21: Shadow Dancing
Episode 22: Zha'ha'dum

Season Two: The Coming of Shadows
Season Four: No Surrender, No Retreat

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Babylon 5, Season 4: No Surrender, No Retreat


Episode 1: The Hour of the Wolf
Episode 2: Whatever Happened to Mr. Garibaldi?
Episode 3: The Summoning
Episode 4: Falling Towards Apotheosis
Episode 5: The Long Night
Episode 6: Into the Fire
Episode 7: Epiphanies
Episode 8: The Illusion of Truth

Note: The movie Thirdspace fits in the story arc here.

Episode 9: Atonement
Episode 10: Racing Mars
Episode 11: Lines of Communication
Episode 12: Conflicts of Interest
Episode 13: Rumors, Bargains and Lies
Episode 14: Moments of Transition
Episode 15: No Surrender, No Retreat
Episode 16: The Exercise of Vital Powers
Episode 17: The Face of the Enemy
Episode 18: Intersections in Real Time
Episode 19: Between the Darkness and the Light
Episode 20: Endgame
Episode 21: Rising Star
Episode 22: The Deconstruction of Falling Stars

Season Three: Point of No Return
Season Five: The Wheel of Fire

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Babylon 5, Season 5: The Wheel of Fire


Episode 1: No Compromises
Episode 2: The Very Long Night of Londo Mollari
Episode 3: The Paragon of Animals
Episode 4: A View from the Gallery
Episode 5: Learning Curve
Episode 6: Strange Relations
Episode 7: Secrets of the Soul
Episode 8: In the Kingdom of the Blind
Episode 9: A Tragedy of Telepaths
Episode 10: Phoenix Rising
Episode 11: The Ragged Edge
Episode 12: Day of the Dead
Episode 13: The Corps Is Mother, the Corps Is Father
Episode 14: Meditations on the Abyss
Episode 15: Darkness Ascending
Episode 16: And All My Dreams, Torn Asunder
Episode 17: Movements of Fire and Shadow (Part 1 of 2)
Episode 18: The Fall of Centauri Prime (Part 2 of 2)
Episode 19: The Wheel of Fire
Episode 20: Objects in Motion
Episode 21: Objects at Rest

Note: The movie River of Souls fits in the story arc here.
Note: The movie Legend of the Rangers fits in the story arc here.

Note: The entire Crusade series fits in the story arc here.

Note: The movie The Lost Tales fits in the story arc here.

Episode 22: Sleeping in the Light

Season Four: No Surrender, No Retreat

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Crusade


One of the side effects of the troubles Crusade went through in production is that it was never aired in its "proper" order, and it still really isn't clear what the proper order for the shows should be. However, the "official" chronological ordering that J. Michael Straczynski has endorsed for the series is:

Pilot: A Call to Arms
Episode 1: War Zone
Episode 2: The Long Road
Episode 3: Ruling From the Tomb
Episode 4: Appearances and Other Deceits
Episode 5: The Memory of War
Episode 6: The Needs of Earth
Episode 7: Racing the Night
Episode 8: Visitors From Down the Street
Episode 9: Each Night I Dream of Home
Episode 10: The Path of Sorrows
Episode 11: Patterns of the Soul
Episode 12: The Well of Forever
Episode 13: The Rules of the Game

When they originally aired, the episodes were shown in an almost random order, mostly at the behest of TNT executives who seem to have been actively trying to kill the show. The original order that the shows were aired is as follows:

Pilot: A Call to Arms
Episode 1: War Zone
Episode 2: The Long Road
Episode 3: The Well of Forever
Episode 4: The Path of Sorrows
Episode 5: Patterns of the Soul
Episode 6: Ruling from the Tomb
Episode 7: The Rules of the Game
Episode 8: Appearances and Other Deceits
Episode 9: Racing the Night
Episode 10: The Memory of War
Episode 11: The Needs of Earth
Episode 12: Visitors from Down the Street
Episode 13: Each Night I Dream of Home

Finally, for a period of time, when the show ran on the SciFi network (before they renamed their network to sound like a venereal disease), J. Michael Straczynski reordered the shows to a more sensible ordering, although this order was later superseded by the "chronological" order first listed on this page. The order the shows aired on SciFi is as follows:

Pilot: A Call to Arms
Episode 1: Racing the Night
Episode 2: The Needs of Earth
Episode 3: The Memory of War
Episode 4: The Long Road
Episode 5: Visitors from Down the Street
Episode 6: The Well of Forever
Episode 7: Each Night I Dream of Home
Episode 8: Patterns of the Soul
Episode 9: The Path of Sorrows
Episode 10: Ruling from the Tomb
Episode 11: The Rules of the Game
Episode 13: War Zone
Episode 14: Appearances and Other Deceits

In addition, there were three episodes that were written but never filmed:

Episode 14: To the Ends of the Earth
Episode 15: Value Judgments
Episode 16: The End of the Line

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Babylon 5

Created, produced, and mostly written by J. Michael Straczynski, Babylon 5 is my favorite television show of all time. The show ran for five seasons, from 1994 to 1999, although the initial pilot titled The Gathering originally ran more than a year before the first season started. This more or less highlights the struggles that Straczynski faced in getting this show on the air and getting through the entire five year story.

These troubles probably stem from the fact that Babylon 5 was a show that was built using a structure that was new then, and hasn't really been repeated since. The show was conceived, not as an open ended sequence of mostly stand alone unrelated stories featuring the same characters and setting, but rather as a coherent overarching story that would run through the entire series and had a beginning, a middle, and an end planned out from the start. To a network executive used to being called upon to green light generic sitcoms, bland police procedural shows, and crappy medical dramas featuring doctors who kill their patients while they fall in love, the idea of a series constructed essentially as a novel on television must have been as alien as the Pak'ma'ra.

And though some series have made half-hearted attempts to emulate this idea and incorporate an overarching story line into their structure, none have actually done the necessary foundational work to make this actually work. As a result, more recent shows like Lost, Battlestar Galactica, and Heroes, though they have something resembling an ongoing story, simply fall apart as the writers fumble about improvising without direction, resulting in extended stories that simply make no sense. In short, Babylon 5 demonstrates that in order to craft a coherent extended story, you pretty much have to know where you are going from the start.

Though the show struggled, and was almost cancelled at the end of the fourth season, it did complete its five year story arc. The show also spawned a lamentably brief spin-off show titled Crusade, which was famously undermined and killed by TNT executives with the brain capacity of rodents. In addition, the show resulted in several made for television movies, a never followed-up upon pilot for a series that was to be titled Legend of the Rangers, a stand alone DVD called The Lost Tales, and a pile of printed spin-off material, including the publication of every script written for the series, a compilation of the thousands of fan questions that J. Michael Straczynski personally answered online, and a number of related novels.

The Gathering

Season One: Signs & Portents
Season Two: The Coming of Shadows
Season Three: Point of No Return
Season Four: No Surrender, No Retreat
Season Five: The Wheel of Fire

In the Beginning
Thirdspace
River of Souls
A Call to Arms

Crusade

Legend of the Rangers
The Lost Tales
No Surrender, No Retreat DVD Suite

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