Showing posts with label Rants. Show all posts
Showing posts with label Rants. Show all posts

Wednesday, February 5, 2014

Biased Opinion - 22 Responses to 22 Creationist Questions

Matt Stopera of BuzzFeed asked self-identified creationists to pose some questions to people who believe in evolution, resulting in the article 22 Messages from Creationists to People Who Believe in Evolution. What followed was a very sad collection of terrible questions from people who have been betrayed by their teachers and failed by the education system. Because I love science fiction, I am very interested in science, and think a strong science education curriculum is of critical importance for our schools. Needless to say, the questions posed in the article saddened me by the obvious ignorance that they displayed.

If you are a creationist, at least try to come up with some arguments that have not been debunked a hundred times over. The questions that this collection of creationists posed seem to have been, in their minds, "gotcha" questions probing unsolvable conundrums. What these questions really are are examples of the fact that creationists really don't understand even the basics of science at all. I have endeavored to answer these questions, which are rendered in italics below. The questions are phrased as presented in the article, with the original spelling, punctuation, and grammar intact. My answers follow each question.

1. Bill Nye, are you influencing the minds of children in a positive way?

Yes, Nye is. He's teaching them actual science.

2. Are you scared of a Divine Creator?

I'm not Nye, so I can't respond directly, but I'm guessing he probably isn't. Nye might even be a believer for all I know. Many people are religious and still accept the findings of science. Ken Miller of Brown University, for example, is one of the most prominent advocates of biology education in the United States and is a practicing Roman Catholic.

I, personally, am not a believer, but that is because I remain unconvinced that there is evidence supporting any of the claims relating to a god or gods. I am not, however, scared of a "Divine Creator". If you are a Christian, ask yourself if you are scared of Vishnu, a divine figure worshiped by millions of Hindus. If you are not, then you might be able to understand why I am not sacred of your chosen divine being.

3. Is it completely illogical that the Earth was created mature? i.e. trees created with rings . . . Adam created as an adult . . .

Yes. It is. In order for an idea to be "logical" it has to be supported by a chain of argumentation that starts with facts. In short, you need to start with some sort of evidence in order to come up with a logical explanation. If you start with no evidence or faulty evidence, then your conclusions are entirely useless. The stumbling block you have is that there is no evidence supporting the notion that the Earth was created mature. Lacking facts to start with, there is no way to get to a logically valid conclusion that the Earth was created "mature".

To put it another way, think about this: Could the Earth have been created last Thursday with all of the people in place and your memories implanted? That's just as likely as your scenario of a "mature Earth", because neither are supported by any facts. So one has to wonder why you don't believe in Last Thursdayism.

4. Does not the second law of thermodynamics disprove evolution?

No, the second law of thermodynamics doesn't disprove evolution. These sorts of questions always make me wonder what the questioner imagines scientists know about science. Do they think that scientists don't know about the laws of thermodynamics? Do they think that biologists around the world are sitting in their labs ignorant of basic science and they will be stunned when a creationist walks in and starts talking about the second law of thermodynamics? Or do they think that biologists actually do know about the second law and are just hoping that no one notices that their discipline's unifying theory violates it?

To address the point specifically - the second law of thermodynamics does not disprove evolution, because the second law only applies to closed systems, and the Earth is not a closed system. We are constantly bombarded by energy from the Sun (which, by the way, is increasing in entropy, which is why the Sun will eventually run out of fuel and die). Nye actually pointed this out in the debate.

5. How do you explain a sunset if their [sic] is no God?

Sunsets are caused when the Earth rotates the face you are on away from the Sun. Because the Sun's light now has to pass through more atmosphere than it normally does, the light you see is more distorted than usual, resulting in the array of colors you see. This is fairly basic science, and you should know this already. That you don't is an indictment of your education.

Note: This explanation holds true whether the Earth is a sphere or flat. It the Sun is going "down" towards the horizon of a flat Earth, then its light will pass through greater amounts of atmosphere as it gets closer to setting, resulting in the same kind of distortion and the same kind of array of colors.

6. If the Big Bang Theory is true and taught as science along with evolution, why do the laws of thermodynamics debunk said theories?

The laws of thermodynamics don't "debunk" the Big Bang and evolution. Once again, I have to wonder what people who ask this sort of question think that scientists know about science. The laws of thermodynamics are not some sort of secret knowledge. In fact, the laws of thermodynamics are part of the core science curriculum at many universities. It is simply implausible that someone would be a practicing scientists and not have some familiarity with these laws. Any theory that contradicted those laws would be discarded by the scientific community, so the fact that neither the theory of evolution nor the Big Bang theory are in danger of being discarded is pretty good evidence that scientists don't think they conflict.

And they don't conflict. As I noted before, the Earth isn't a closed system, so thermodynamics has almost nothing to say about evolution. And the laws of thermodynamics, being derived from observations about the universe, clearly support the Big Bang theory. What you see around you is an old and cold universe, with massively larger amounts of entropy than were present at the Big Bang. The history of the universe as described by the Big Bang theory and subsequent cosmology is exactly what one would expect in a universe in which the laws of thermodynamics were in force.

7. What about noetics?

Noetics is a branch of metaphysics that deals with problems of the mind. Metaphysics are, by definition, not really part of science. Metaphysics, like a lot of philosophy, can be used to frame questions to be answered by science, but really doesn't have anything at all to say about the conclusions that are reached via the application of science.

I wonder if you are trying to raise the question of the origin of consciousness in a roundabout way. The question this bring to mind is do you think the idea of consciousness is somehow incompatible with a naturalistic world? What do you base this conclusion upon?

8. Where do you derive objective meaning in life?

How do you derive objective meaning in life? If you say God provides meaning in your life, then what happens if God changes his mind? That's not very objective is it? If God can't change his mind and can't change the "objective meaning" (for any reason, including "it isn't in God's nature"), then why does one need God to have objective meaning? Personally, I doubt whether there is objective meaning to be found, and I certainly haven't found a convincing argument that there even could be.

In any event, one has to wonder how this related to the truth or falsity of the theory of evolution in any way. This seems to be a fairly common tactic for creationists when trying to debate science - you bring up questions and issues that are entirely unrelated to science. Suppose that objective meaning exists. How does that show the theory of evolution is or is not true?

9. If God did not create everything, how did the first single-celled organism originate? By chance?

No, not by chance. As a result of the functioning of our universe. It seems that a common thought process among creationists is that if something isn't actively directed, then there is no alternative other than "chance". This is simply wrong. Look at the tides in our oceans. Nothing directs them to rise and fall. They simply rise and fall as a result of the gravity exerted by the Moon and Sun. And they rise and fall in a predictable pattern. In fact, the regularity and predictability of our natural universe is the reason that we can do science - the ability to predict what will happen by using derived theories in effect is science.

Chemistry, physics, biology, and all of the other branches of science are all descriptions of how our universe works. By observing the world around us and then formulating theories about how it functions, we are able to make predictions about what will happen in the future and unravel mysteries about what happened in the past. Science clearly shows how chemicals plus energy results in reactions that form the building blocks of life.

I'll also note that single-celled organisms are highly complex and appear quite late in the development of life. Numerous simpler forms existed long before single-celled organisms. It took a billion or so years of the existence of life on Earth before the first single celled organisms arose.

10. I believe in the Big Bang Theory . . . God said it and BANG it happened.

Okay, so? The Big Bang theory says nothing about what happened before it took place. So how do you come to the conclusion that God was there? Merely asserting the existence of God isn't actually an answer, and it has no bearing on science. Science depends upon evidence. Without evidence, a scientist says "I don't know". Since you are apparently making a scientific claim, what evidence do you have to support your contention?

11. Why do evolutionists/secularists/huminists [sic]/non-God believing people reject the idea of their [sic] being a creator God, but embrace the concept of intelligent design from aliens or other extra-terrestrial sources?

Well, first off, most don't. The vast majority of secular people believe that life evolved on Earth without any kind of aid or assistance from aliens or other extra-terrestrial influences other than the energy from the Sun in the form of sunlight and gravity, and the Moon in the form of gravity.

Now, some secular scientists have stated that the most plausible potential designer that might exist would be aliens, because material extra-terrestrial entities are plausible, although not likely. In those cases, the scientists were entertaining a hypothetical that took the form of "if intelligent design were true, what is the most plausible way it could have happened", but they weren't actually saying they think that intelligent design is true - primarily because there is no evidence supporting the idea that intelligent design is true. There is no evidence for extra-terrestrial seeding of life or, to use the formal term "directed panspermia", but since it doesn't violate any of the known laws of the universe, a scientists might say it is plausible that it could have happened. The problem is, there's no evidence for it, just like there is no evidence for a designer deity.

12. There is no in between . . . the only one found has been Lucy and there are only a few pieces of the hundreds necessary for an "official proof".

Sadly, you have been let down by your education, because on this point you are simply wrong. We have found dozens of fossilized hominids. If you had done a bit of research on Wikipedia, you'd know this, because they have a fairly long list showing all of the hominid fossils that we have found. Not only have we found several examples of australopithicus afarensis, the species that "Lucy" was a member of, we have found several examples of the "in between" fossils you, in your ignorance, claim don't exist - australopithicus africanus, homo habilis, homo erectus, and on and on.

Also, exactly what is an "official proof"?

13. Does metamorphosis help support evolution?

Yes. Is there some reason you would think it doesn't? This is another question that makes me wonder what creationists think scientists do all day. Do they think that they sit around coming up with theories, and then when someone says "tadpoles metamorphose into frogs" they hit themselves on the forehead and say "darn, I forgot about them"? Evolutionary biologists are well acquainted with frogs, and butterflies, and moths, and all the other species that transform during their lifetimes. The fact that such creatures do this is not only accounted for in evolutionary theory, it is integrated into it and serves as a supporting piece of evidence for it.

14. If Evolution is a Theory (like creationism or the Bible) then why is evolution taught as fact?

Let's start off by noting that neither creationism or the Bible are "theories" as science uses the term. The Bible is a book of mythology that some people regard as being important. But it isn't actually a theory any more than a book of Greek mythology would be a theory. Creationism isn't a theory either, because creationism isn't a comprehensive scientific explanation supported by numerous facts and subject to potential falsification.

The crux of the problem here is that you seem to have a misunderstanding of what a "theory" means in science, and how theories relate to facts. In science, facts are trivial. You have brown hair. That's a fact. You have two eyes. That's a fact. What a theory is in science is a comprehensive explanation that takes those facts and weaves them together into a comprehensive whole. The branch of science that is used to make nuclear weapons and power plants is called "atomic theory". There is not going to be some point at which it will be renamed "atomic fact", because to call it "atomic fact" would be to be going backwards. That objects fall to the Earth when dropped from a tree is a fact. The explanation for why they do so is the theory of gravity. Theories in science are more important than facts.

15. Because science by definition is a "theory" - not testable, observable, nor repeatable why do you object to creationism or intelligent design being taught in school?

First off, you have a deep misunderstanding of science. In science a theory by definition has to be testable, observable, and repeatable. Einstein's theory of relativity was considered to be an interesting hypothesis, but what solidified it as a theory was that scientists went out and tested the predictions it made. One prediction, for example, was that heavy objects (like our Sun) would bend light as it passed by them, creating an effect that would allow an observer to see something that was actually behind the Sun. This prediction was tested in 1919 by Arthur Eddington and found to be accurate. Without the testing, the theory would have been interesting, but not useful.

And the simple fact is that the evidence for the theory of evolution has, in fact, been tested, observed, and repeated. By contrast, creationism and intelligent design have not been tested. There is no real plausible test that one could make for "creationism", and the handful of proposed tests for intelligent design have either been incoherent, or have resulted in strong evidence against intelligent design being true. There is simply no evidence supporting either the creation or intelligent design hypothesis, which makes them not science. You may as well have asked why astrology and casting magic spells isn't taught in schools.

16. What mechanism has science discovered that evidences an increase in genetic information seen in any genetic mutation or evolutionary process?

The answer to your question is actually included in your question: Mutations. The most common way for mutations to increase information is for a gene sequence to be duplicated by mutation, and then altered. The idea that mutations can only destroy information or work with existing information is an unsupported claim that has been advanced by some creationist apologists, and there is simply no evidence that such a claim is true. Not only that, it is a claim that is contradicted by observed evidence, as scientists have actually observed mutations increasing information in the genomes of creatures in experiments.

17. What purpose do you think you are here for if you do not believe in salvation?

Once again, what does this question have to do with the truth or falsity of evolution? Many scientists and other people who accept the findings of science are believers, and believe in salvation just as much as you do. Whether we are here for salvation or not has no bearing whatsoever on whether the theory of evolution is true or not. I could stipulate for the purpose of this argument that "salvation" is necessary, and it would say nothing about whether evolution was true.

But to answer your question directly: People give themselves purpose. You chose the promise of salvation as your purpose, which is fine for you. But that's just an evidence free choice that you made. Why is it so hard for you to believe other people choose to find their purpose in other things?

Finally, what do you think we need salvation from? Being human? Being condemned by God? If you think God makes the rules, and the rules are what will condemn you, aren't you saying we need to be saved from God? Do you think we need to be saved from the rules you believe your God laid down?

18. Why have we found only 1 "Lucy" when we have found more than 1 of everything else?

There's only one "Lucy", because the term Lucy refers to a specific fossil. But Lucy was a member of the species australopithicus afarensis, and we've found numerous fossil examples of that species. Quite simply, your claim that we've only found one "Lucy" is a falsehood rooted in your ignorance.

To a certain extent, this kind of ignorance isn't your fault: Someone blatantly lied to you during your education, and you accepted their lie as being factual. On the other hand, you've clearly never actually tried to evaluate this claim at all, because if you had, you'd have found that there are many australopithicus afarensis fossils that have been uncovered over the last several decades.

19. Can you believe "the big bang" without "faith"?

Yes. This is a fairly standard creationist ploy - the claim that "it takes just as much faith to believe in science as it does to believe in my religion" - and it is both very tiresome and very stupid. Science is based upon evidence. The only "faith" you need to accept the findings of science is the faith that we can actually observe the universe around us, and that's not faith by any reasonable definition of the word.

The Big Bang theory is based upon the observations of the universe. Scientists weren't sitting around one day saying to themselves "we need to come up with a story about the origin of the universe". They were studying our universe, noticed that certain things, like the redshift of the galaxies, implied something, and then set about testing it by means like looking for the background microwave radiation of the universe. The made observations, figured out what they implied, and then tested to see if their conclusions were correct. That's how science works. No faith required.

20. How can you look at the world and not believe someone created/thought of it? It's Amazing!!!

This is another fairly common creationist ploy. It amounts more or less to "look at the trees, aren't they beautiful, they are so magnificent that they must be the work of a creator". The problem is, this line of thinking is simply wrong.

The existence of something is not evidence that someone created it. By itself, a thing's existence is evidence for its existence, and nothing more. It is only when something is put into context that something can tell us more. But what is the context of the entire universe? What are you comparing the universe to in order to determine that it must have been created? When we try to determine that something is created, or in other words, non-natural, we compare it to things that occur naturally. But if you say the entire world was created, what is your basis for comparison? You have none.

Further, while our world is, to a certain extent, amazing, it is hard to believe it was created. Most of the planet is uninhabitable for us. Many parts of the planet will kill you. Yes, beautiful flowers exist, but so do tapeworms and parasites that bore into the eyeballs of their hosts. If you step off of the Earth, every other place in the Solar System will kill you instantly. The world may be amazing, but it is also deadly and horrifying too.

21. Relating to the big bang theory . . . where did the exploding star come from?

You clearly don't understand the Big Bang theory, because there is no "exploding star". Some creationist "teachers" have confused the Big Bang with some sort of actual explosion of a preexisting entity, so that might be where this idea of yours comes from, but it bears no relation at all to actual Big Bang theory. The Big Bang theory states that all matter in the universe was at one point compressed into a singularity - a single point of immeasurably dense matter and energy, which then expanded (not exploded) - an expansion that is still continuing. Our observations of this expansion are what led scientists to the Big Bang theory. As to where the initial singularity came from, we don't know. The Big Bang theory only carries us backwards in time to a point after the inception of the universe called the "Planck Time". The theory says nothing about what happened before then.

22. If we come from monkeys then why are there still monkeys?

First, we didn't come from any monkey species alive today. We share a common ancestor with the monkeys we share the world with now, and that ancestor was probably a very monkey-like creature. Some members of that species became isolated from the others, and subject to the pressures of natural selection in their environment, developed into a different strain of monkeys. This process repeated several times until it resulted in the diverse array of simian species we see today. Evolution is not a line from one discrete species to another singular discrete species. It is a continually branching tree, with subsets of populations continually developing new branches.

Second, you are a white American. Your ancestors were Europeans. If your ancestors came from Europe, why are there still Europeans?

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Sunday, June 9, 2013

Biased Opinion - Unkillable Characters

The unkillable Mayor MacCready.
He's an ass, so you desperately
want to kill him. Or at least spank him.
For the last couple of weeks I've fallen down the Fallout 3 hole, mostly because I've been unmotivated to do much of anything productive, and because I've been rationalizing the time spent by telling myself that because it is science fiction related, I'll eventually write a review of the game. But, because I can't follow any story without subjecting it to some analysis, I've been thinking about the incredibly screwed up nature of the stories contained in the game.

These story missteps don't take the form slight faux pas moments where something doesn't add up quite right. No, Fallout 3 has some very fundamental issues that doom what could have been a brilliant and immersive experience. And a lot of the flaws boil down to a simple factor that plagues the computer game industry: invulnerable non-player characters. All too often, lazy game writers resort to making a "critical" non-player character invulnerable to player action, and then make the player run through gates controlled by that non-player character to advance the game. This is lazy, obnoxious, and incompetent writing, and every single game writer who resorts to this technique should be fired immediately and banned from ever working in the computer game industry again.

The problem with invulnerable characters may not actually be their invulnerability, but rather the style of writing that they engender. Almost inevitably, when handed an invulnerable character to use, a game writer takes this as an opportunity to make them an insufferable ass. And at the same time, the game writer usually uses this insufferable ass to preen over what a great character writer he is, and berate the player's character. There is some question as to which direction the causality arrow points: Do invulnerable non-player characters cause game writers to create insufferable asses, or does the desire to create non-player characters who are insufferable asses cause game designers to make such characters invulnerable. Either way, it is lazy and obnoxious game writing that results in game worlds populated by unrealistically petulant jerks who know they can get away with being aggressively venomous because they cannot be harmed or otherwise affected in any way.

Invulnerable characters should be banned from games. If I ever find myself in a position where I can direct the development of a game, my first instruction will be to prohibit the inclusion of invulnerable non-player characters. I can already hear the whining that would follow: "If we don't have invulnerable characters then the player might kill my precious non-player creation and mess up the story of the game." I don't care. I would also fire any writer who made that objection on the spot. If your story is so brittle that it cannot withstand interaction with a player, then you have no business writing games. Go write a novel or a television screenplay or some other form of non-interactive media. But if you are a frustrated movie script writwer who is only writing games because that's the gig you could get, then you should leave the industry now. And never come back. No matter how much you love your precious author insertion persona, they are not the hero of the story. The player is. And if your character is more "critical" to the story than the player, there is something fundamentally wrong with your game story.

The first thing a game writer should do if they have a non-player character who they don't want killed is figure out a way to make the player not want to kill that character. This isn't that hard. In Fallout 3 Moira Brown is an annoying character who offers a series of potentially deadly, but wholly optional, quests. But even though many players complain about the almost psychotic nature of Moira's quests, very few kill her. First, because she is a merchant, and thus a valuable character for other reasons, and second, because she is written to be somewhat adorably psychotic, mixing in some endearing traits with her annoying ones.

The second thing a game writer should do is have a back-up option in your game. If you have a non-player character who is "critical" to your plot, then have an alternative that can come in to effect if the player kills them off. In Fallout 3 there are a couple of quests that fit this mold. "Reilly's Rangers" is a quest that can be started by talking to Reilly. It can also be started in several other ways, meaning that if Reilly were to be unavailable for some reason, then the player could still complete that portion of the game. It is a side quest, so there's no reason the player has to complete it, but there are still multiple paths to get to it. Some paths are better than others, for example if you talk to Reilly she will give you some codes to get some additional benefits, but that's okay. Keeping her alive is a benefit, but not a requirement meaning that the player is rewarded for having the right skills and making certain choices rather than others. And the fact that there is this sort of flexibility in a side quest like this is what makes it so frustrating that there are points in the main quest line where the game writers stopped pretending to care and channeled the player through hateful and obnoxious invulnerable non-player characters with no other options.

I also hear the whiny game writers saying: "But if we don't have invulnerable characters then game stories can't have any unlikable characters in them." Aside from the fact that this is dead wrong - games are populated with any number of unlikable characters that the people who play them don't want to kill for a variety of reasons - it is also a cry of someone who is terrible at writing. If you write a character that you know the player will want to kill and the only way you can figure out to keep that character alive is to make them invulnerable, that's a complete failure on your part as a writer. If you want to include a non-player character who is unlikable enough that player's will want to kill them simply to add such a character to your game, that's also a complete failure on your part as a writer. Turn in your pen and get out of the game writing business. Now. You're incompetent at it.

As an example of the kind of terrible writing I am criticizing here, I point to Mayor MacCready of Little Lamplight in Fallout 3. Little Lamplight is a settlement of children in the game that seems to be based at least in part on the Cathedral section of the city in Logan's Run where antisocial young kids nicknamed "Cubs" are housed. At the age of fifteen, a Cub's hand clock changes color and the other Cubs kick him or her out of Cathedral. This makes sense in a warped way in the twisted dystopia of Logan's Run, but when the same system is applied to the wasteland of Fallout 3, it is simply ridiculous. Leaving the inherent silliness of transporting a concept from Logan's Run into another story without considering whether doing so makes any sense, once your character gets to the town, which you must go through to complete the main quest line of the game, you are confronted by the ten year old Mayor MacCready, who, like all children in the Fallout 3 world, is invulnerable. And he's an obnoxious ass. He insults your character repeatedly while backing up his tough talk with what amounts to a pop-gun.

In any sane world, your character would turn this arrogant and self-important pip-squeak over his knee and paddle some manners into him. Or, if you were playing an evil character, which is allowed in the game, you might shoot the kid in the head. But no, you can't do anything but sit there and let MacCready berate you over and over again, and then go and do his stupid quest so he will open a plywood door for you. What makes this especially grating is that by this point in the game your character is probably carrying a missile launcher, a flamethrower, a weapon that shoots miniature nukes, and enough grenades to outfit an entire regiment. But because you can't use any of that ordinance to get through a plywood door, you need to kowtow to a badly written asshole of a child. And that is a complete failure of story writing. Whoever came up with this part of the game story needs to be fired from any writing job they might currently hold and be blacklisted from the game making industry for life.

This sort of lazy writing is endemic to games, and it simply has to stop. Good writers figure out how to work around the disappearance of characters. When J. Michael Straczynski was writing Babylon 5, he had a five year story in mind, and numerous characters who were supposed to play a vital part in that story. But because he was writing a television series, and one cannot always predict which actors will stay with a series, Straczynski had a series of alternatives for each story line, or as he called them "trap-doors" where he could drop one character and move someone else into their place in the story. This is good writing, and something that every game writer should seek to emulate. They won't, of course. They will continue to churn out lazy and sloppy stories and game buyers will continue to buy them. But I can still dream that good writing will start showing up in games.

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Friday, November 23, 2012

Biased Opinion - A Rant About Holiday Posts

At the outset, I will say that I do appreciate the irony that is inherent in what I am about to write. I also know that it will make me seem fairly curmudgeonly. It is also, more or less, an explanation of why I don't normally do holiday posts.

I really don't like Thanksgiving posts. Rather, I really don't like special holiday posts no matter what holiday they celebrate. Whenever I sit down at my computer and head to my favorite blog, or web comic, or other website and punch in the address, and then feel the let down of yet another post that says "Happy Thanksgiving", usually accompanied by a cute picture. And why is it a let down? Because on most holidays I am already inundated by holiday related messages and yet one more seems redundant and almost pointless. If I wanted a Thanksgiving Day message, or a Halloween message, or a Christmas message I could find a thousand places to get one of those. But when I go to a webcomic about weregeeks, or stick figure fantasy adventurers, or a website about role-playing games, or a book blog, I'm usually looking to get away from the hubbub of the holiday.

But my objection to holiday posts isn't just that I am looking for something non-holiday related. It is that when someone puts up a holiday post it seems like they are just mailing in their material for the day. It seems like an almost perfunctory decision to put up a post saying "Merry Christmas!" or 'Happy Fourth of July!" or whatever holiday is being mentioned in the post or strip for that day. It requires no real thought on the part of the creator, and is more or less just a placeholder until the next "real" entry or update is put out there.

As a result, because it seems to me that holiday posts are so boringly routine, and because they seem almost lazy in a way, I dislike them, and I rarely post them.

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